Read online ebook Osprey Wargames: En Garde! : Swashbuckling Skirmish Wargames Rules 12 in EPUB, DOC, FB2
9781472810748 1472810740 En Garde is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and abilities. En Garde covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome.Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Sub-plots (secondary objectives for each side) have also been introduced, making gameplay even more varied and exciting. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period - monsters, demons, revenants and witches - and new abilities and equipment to fight them, making En Garde the perfect ruleset for gamers who want something a bit different from the norm., En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period - monsters, demons, revenants and witches - and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm., En Garde! is a small-scale skirmish game set in an era in which honour is as powerful as goal and as strong as steel, and a deft wit and a quick blade can take you from poverty to the heights of society. This is an era in which musketeers and mercenaries duel in Parisian streets, villainous nobles scheme against the Crown, bandits run roughshod across the countryside and, in far-off, newly discovered lands, explorers face native warriors and pirates succumb to the lure of treasure. En Garde! Puts players in command of small forces of swashbucklers amidst the conflicts of the 16th, 17th and early 18th centuries and allows them to make tactical decisions about how their soldiers will fight - offensively, defensively, or by applying special skills and abilities. Multiple scenarios and simple campaign rules allow characters to develop over time, while an appendix of supernatural creatures, abilities and equipment, offers them strange new challenges. Book jacket.
9781472810748 1472810740 En Garde is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and abilities. En Garde covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome.Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Sub-plots (secondary objectives for each side) have also been introduced, making gameplay even more varied and exciting. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period - monsters, demons, revenants and witches - and new abilities and equipment to fight them, making En Garde the perfect ruleset for gamers who want something a bit different from the norm., En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period - monsters, demons, revenants and witches - and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm., En Garde! is a small-scale skirmish game set in an era in which honour is as powerful as goal and as strong as steel, and a deft wit and a quick blade can take you from poverty to the heights of society. This is an era in which musketeers and mercenaries duel in Parisian streets, villainous nobles scheme against the Crown, bandits run roughshod across the countryside and, in far-off, newly discovered lands, explorers face native warriors and pirates succumb to the lure of treasure. En Garde! Puts players in command of small forces of swashbucklers amidst the conflicts of the 16th, 17th and early 18th centuries and allows them to make tactical decisions about how their soldiers will fight - offensively, defensively, or by applying special skills and abilities. Multiple scenarios and simple campaign rules allow characters to develop over time, while an appendix of supernatural creatures, abilities and equipment, offers them strange new challenges. Book jacket.